What changes and rewards are there for new Bounty Hunter rework? [Friday, November 08, 2019]

This week sees the return of the Bounty Hunter minigame. After three weeks of testing and tweaking, the Bounty Hunter rework has been added to the live game. Thank everyone for participating in the Beta and giving valuable feedback.For anyone who missed the Beta, here's what you can expect from the new version of Bounty Hunter:

Points and Killstreaks

Bounty Hunters now receive Bounty Points for killing their target. Killing several targets in a row will begin a killstreak that awards more points. Currently, you'll receive 3, 4 or 5 points per kill on killstreaks of 0, 3 and 10, respectively.

Bonus points are also awarded for milestone kills (separately from killstreaks) as seen in the table below:

Target Kill

Bones Points Awarded











Player Bounties (Tasks)
10 points are also given for completing optional tasks, or 'Bounties' that cycle every 30 minutes. The tasks you receive will be limited to what is possible on your account and can be skipped for free up to three times a day. Your tasks will change every 30 minutes - you must wait for the time to deplete before receiving a new one, even if the current Bounty is complete.

Most Bounties involve killing your target with a handicap, offering extra rewards to Bounty Hunters who are skilled enough to complete them, while giving less experienced ones a better chance of winning their fight.

A button for checking, skipping and enabling/disabling Bounties can be found in the new Bounty Hunter interface.

The Rewards Shop
The new Bounty Points can be spent on rewards from the Emblem Trader's new shop. This contains all the items found there previously (re-costed for the new system) and these additions:
Bounty Crates - costing 5 points, these contain a variety of PKing supplies, including the occasional Mysterious Emblems or Ornate Maul Handles.

Teleport to Target Teletabs - for 1 point each, these will teleport you to your current target if you have the spell unlocked.

Decorative Mysterious Emblems - costing 100 points, this is used to create the Emblems displayed in your POH.

A Bounty Hunter hat that upgrades from tier 1 to 6 based on how many target kills you have. The hat changes at these milestones: 1, 25, 100, 250, 1000 and 2500. This reward is free from the shop.

Mysterious Emblems
Those of you who had Mysterious Emblems from before this update will notice that they have begun to crumble and are now known as Archaic Emblems. They can still be used to access the old version of the Emblem Trader's shop.

New Mysterious Emblems work differently. Ranging from tiers 1 to 5, they can be bought and sold at the Emblem Trader for 75k, 150k, 300k, 600k, and 1.2M respectively.

To upgrade a Mysterious emblem, you'll need to kill a target who is carrying an Emblem of equal or higher tier. When you do, your will go up a tier (doubling in value) and theirs will disappear. High risk, high reward!

When carrying an Emblem in the minigame, the interface will show if your target is carrying an Emblem that would make you eligible for an upgrade. If the target will not allow you to upgrade, you can skip them without a penalty, giving you the option to prioritise targets with Emblems that match your tier.

During the Beta, we introduced a player-suggested mechanic called hotspots. These are zones, distributed throughout the Wilderness, that activate on rotation every 30 minutes. To be eligible for hotspot bonuses, you'll need a minimum combat level of 50 and you'll also need to be carrying a Mysterious Emblem of any tier.

If you kill your target in the active hotspot, you'll earn triple the Bounty Points from both the kill and any Bounties you complete.

While on a killstreak of 2, killing your target will cause up to 3 of their Emblems to upgrade and be dropped on death.

While on a killstreak of 3+, killing your target will cause up to 3 of your Emblems to upgrade (instead of the usual 1) as well as up to 3 of theirs.

Both of these effects occur regardless of the usual emblem upgrade requirements.

Below is a map of the potential hotspots. Since the Beta, the ones at the Bone Yard and the south-eastern wasteland have been replaced with three new ones:

1. Ghorrock
2. Mage Arena and Pirate's Hideout
3. Resource Area and Deserted Keep
4. Rogue's Castle
5. Lava Maze
6. Lava Dragon Isle
7. Annakarl
8. The Forgotten Cemetary
9. Hobgoblin Mine
10. Bandit Camp and Ruins
11. Graveyard of Shadows and Ruins
12. East Dragons
13. Dark Warriors' Fortress
14. Chaos Temple

The hotspots range from low to deep Wilderness and contain both multi and single-way combat zones. The rotation selects multi-combat zones less frequently than single-combat zones to ensure a fair balance of each.

The Bounty Hunter Interface


The minigame's interface has been updated to fit the new mechanics. It still contains your target's display name, combat level, rough location (Wilderness level range), plus the skip and minimise buttons from before. However, it now has:
<1>A button to check, skip or enable/disable your Bounty Tasks.

<2>A timer to show how long you have left to complete your task/when you'll receive the next one.

<3>A button to check the active hotspot's location and time remaining.
The minimap now has a locator arrow that points to the general direction of your target. This is to help you hunt them down in addition to the Wilderness level range shown in the interface.

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